using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
public class FireModel : AbstractModel,ILifecycle
{

    public BindableProperty<float> FireSpeedUp = new BindableProperty<float>();

    public void Init()
    {
        FireSpeedUp.Value = 0.3f;
    }

    public void RemoveData()
    {
        FireSpeedUp.Value = 0.3f;
    }

    protected override void OnInit()
    {
        FireSpeedUp.Value = 0.3f;
    }
}
